UNIT 1. Inclusive and Innovative Entrepreneurship at School in Europe

In the Unit 1. Inclusive and Innovative Entrepreneurship at School in Europe, learners will discover:
- Entrepreneurship education at school
- Innovation, social and sustainability entrepreneurship
- Inclusive entrepreneurship
- Creativity in entrepreneurship
- Digital skills and technologies applied to entrepreneurship education
Course Features
- Lectures 42
- Quizzes 4
- Duration 135 hours
- Students 20
- Certificate No
- Assessments Yes
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1.1 Entrepreneurship Education at School
Introduction to the latest developments of entrepreneurship education at school in Europe including European strategies for entrepreneurship and entrepreneurship education, definition of the entrepreneurship competence, national strategies, curricula, learning outcomes, learning and teaching methods, teacher education, best practices, national and European initiatives for schools, educational resources. Teachers will evaluate their own entrepreneurship competences, plan their own learning and propose a strategy for their school to further develop entrepreneurship education.
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1.2 Innovation, Social and Sustainability Entrepreneurship
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1.3 Inclusive Entrepreneurship
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1.4 Creativity in Entrepreneurship
The objective of this unit is to help educators develop a new way of thinking about the use of creative approaches and new creative techniques to address/solve a problem/issue of concern in society. The objective is to increase creative thinking abilities and approaches when developing social and inclusive mindsets. Learners will engage with a range creative thinking techniques and tools, and the principles and research that underpin them, to discover new and/or adapt tools and techniques which encourage their students to generate ideas, solve social problems/issues.
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1.5 Digital skills and technologies applied to entrepreneurship education
This unit will help educators to recognise how ICT can be applied in various methodological approaches. Focus is put on tools that will assist teachers in delivering entrepreneurship education. The unit will provide information on e-learning platforms, OERs, apps and other interactive content (for example gamification) for teachers to be able to identify, choose and then develop such tools. Moreover, the unit will introduce tools for teacher-student communication and those that can facilitate motivation to learn. A lesson will also be devoted to presenting a simplified user guide of a platform designed for teachers.